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The Dynamite Trilogy: Konami Thunder Dance

Saturday, May 27th, 2006

In those days gods walked among us courtesy of Konami Corporation.

There were two of them arguing right in this spot—

Right over there, in that blasted pit that not even the repavers can heal.

It happened like this.

There’s a cat curled up on old Mrs. McGinty’s porch.

There’re crows croaking raucously on a nearby power line.

Ellen walks up from the south. She doesn’t look around. She finds a square of sidewalk and she sets up her Konami Thunder Dance pad.

The crows go silent as death.

Ellen plugs her pad into a PlayStation 6 and an uninterruptible power supply. Ellen kicks off her shoes. She steps onto the pad.

The cat uncurls. It stretches. It lopes away.

Now old Kalov comes clicking down the road from the north. He’s got his game under one arm. He’s using the other hand to hold his cane.

He sets up his dance pad.

He plugs it in, just like Ellen’s.

He steps on. And smugly, because it’s allowed in the University’s Konami Thunder Dance Club rules, he rests his cane tip beside his feet on the dance pad.

“Kalov,” says Ellen. “Don’t be stupid! You can’t beat me.”

Kalov doesn’t crack a smile.

“Elly,” he says. “It’s the decision of the Konami Thunder Dance Club that we’re going to upgrade to the new version. It’s a good version. It’s easy on these creaky old bones of mine.”

“But it doesn’t have dynamite,” Ellen protests.

“You’re a good dancer,” Kalov says. “Don’t ruin your life.”

The air is as clear and still as glass. The sun isn’t moving.

That’s the way it is with Konami Thunder Dance. They could stand there all day, if you’ll pardon some linguistic ambiguity, and the sun wouldn’t move one inch.

But Ellen’s not happy. She doesn’t let it sit like that. She moves her foot to the side, just sweeps it across what Konami calls the “keyboard of the feet,” and she’s hit the Symbol for storms.

There’s lightning in the sky.

And Ellen says, “Konami doesn’t care about us any more. The original team’s gone on to work for Round Square. All Konami’s doing with this version is squeezing a few more Euros from the newbs.”

It’s raining.

“You’re too inflexible,” Kalov complains.

Thunder sounds.

“I won’t accept,” Ellen says, “a version without dynamite.”

And, just like God had allegedly done in that sacred vision that inspired Hiro Matsuda to make Konami Thunder Dance, Ellen hits the button with her toe that begins the game.

“There’s no turning back now!” warns the voice of the machine.

And for Ellen and Kalov alike the patterns of the Thunder Dance begin to flow.

Here is how it is. There are one hundred and sixty eight distinct ‘keys’ on the Konami Thunder Dance pad, divided into eight regions. Eight-key sequences, properly timed, combine to form a Symbol. Most of these sequences have four to seven redundant versions, leaving approximately 1.25 x 10^17 combinations. Each Symbol generates a unique effect; thus, most of the possibilities of the game remain undiscovered even by the greatest of masters.

As Kalov is dancing to Tourniquet, it is natural that his first Symbol is Blood.

As Ellen is dancing to Jungle Song, it is equally natural that her first Symbol is the Elephant.

In the books of the sacred thunder dance, this is called the day that Dumbo fell. The birds are shrieking; they are rising from the power line, scattered even in the face of the dance; an elephant tumbles past, choking on the crimson angst of existence.

And Kalov throws kami and Ellen throws the Wilderness, and thus it is that our city loses the blessing of Heaven.

And in that darkness without the hope of greater powers there comes a rising beat. And Ellen is dancing now, not just for the Symbols but for the rhythm of it, dancing in the rising darkness of Kalov’s Symbol Lost, and her dance is Strength.

And the music of Evanescence rises in the darkness:

My God, my tourniquet.
Return to me salvation.

And the counterpoint of Toybox:

Hey, monkey! Get funky!

And then, pivoting one hand down to support her on the center of the pad, and without interrupting the Symbols of her dance, Ellen uses her free foot to throw Dynamite.

There is a flare of light. The air ignites. Old Kalov struggles against a rising wind and a missed half-note to stay in the game; and all up and down the street windows are shattering, roofs are caving in, chicken dinners are rising from their graves to run around clucking—

For the chicken, alone of all the creatures of this Earth, is blessed with independence from its brain—

And the old lady comes walking, clicking, ticking footsteps up the path.

There’s something fascinating about the way she walks. It’s like the dawning of the sun. The wind of the dynamite doesn’t even touch her. She’s old and her hair is blue and she’s smiling ever so thinly as she walks up.

And the dance goes still.

Both Ellen and Kalov just stare at her. The Symbols they’re supposed to dance drift past right to the terrible ending of those songs.

And the old lady says, “It’s not worth giving your life for dynamite, child, and it sure isn’t worth taking someone else’s.”

Ellen’s chin is high. Her eyes are fierce.

She says, “I want to dance the real thunder dance. The one that matters.”

“You kin’t,” the old lady says.

“We live in a degenerate time,” pleads Ellen. “Hobbit-Spock-spider. A Thunder Dance without dynamite. A sixth teletubby. We can’t just let all the old true things go away.”

“I hear,” says the old lady, “that they’ve added Symbol support to the new version so that newbies can get by with just four of the steps.”

“It is good for the community of Thunder Dancers,” Kalov says.

“Some people up in San Antonio,” the old lady says, “they wired it up through a hacked Furby and abused the Hell out of the four-step system so they could pull off twelve-step Symbols. Things you can’t imagine, like itserbani and oieie.”

Her enunciation is very precise.

“I thought that was clever,” she admits.

“I’m not saying the new version is bad,” Ellen says, although she has been. “I’m just . . . I practiced so much learning to throw Dynamite. And now Konami’s saying that it wasn’t ever intended.”

“Did you know why I stopped Thunder Dancing?” the old lady asks.

Ellen shakes her head.

“Margerie,” says Kalov. His voice is sad.

“I stopped Thunder Dancing,” the old lady says, “when Konami released the patch that made it so that Thunder Dancers didn’t all die by live burial any more.”

Ellen frowns at her.

“What?”

“The original version,” the old lady says. “It had a bug. Or a feature— who can say?”

“That you’d get buried alive?”

“If you were good enough,” the old lady says.

Ellen’s eyes are round.

“That’s extreme,” she says.

“It was the genuine thing,” the old lady says. “It was the Konami Thunder Dance as sent to us by God. If you were too good then one day the Earth would open up and swallow you. Or you’d get trapped in a mine cave-in. Or something else like that would happen to bury you under the ground. That’s how the Kid died. And Lois Lethal. And Ren the Bing. But not me.”

“Ma’am,” says Ellen. “I’m sure you’d have been buried alive if they hadn’t released that patch.”

“I stopped playing,” the old lady says. “That day. I kept my old pad but I never plugged it in. I would practice without electronic aid. Eventually I learned a few things— just the simplest moves, things like Banana or Grace— without the PlayStation. And when I finally danced a proper Banana and the world went still and a Banana manifest, I cried like the rankest of newbs on their third day of struggling with the dance. But you know as well as I do how many thousands of Symbols I must learn to manifest before I am even vaguely competitive again.”

Ellen is staring at her.

“You can create bananas without a PlayStation?” she chokes.

And Margerie laughs. She can’t help it. It is an articulate laugh, careful and slow, but still it is unwilling, and it bends her over a little with it.

When her chuckles die down, she says, “You see why I am a legend among people who very much like bananas.”

“Margerie,” says Kalov. “Why are you here?”

“The campus police asked me,” she says. “They said, ‘two Thunder Dancers are going to duel. In earnest. Non-regulation.’

“‘Non-regulation?’ I asked. ‘Whatever for?’

“‘Some Thunder Dance Club matter,’ they said. ‘Something about dynamite. . . . we don’t care,’ they said. ‘But we can’t stop them. Bullets don’t work against people carrying PlayStation 6s.’

“So I came down here,” says the old lady, “to tell you to stop this foolishness; and if you don’t, I’ll dance against you.”

“I have no stake in this,” says Kalov. “If we do not duel, it is as if I have won. So I will leave you two to it.”

“I—” Ellen says.

Ellen looks down.

“I don’t want to fight you,” she says. “I— God, I’d do whatever you say, except—”

And the old lady’s mouth crooks up at the corner. “Except?”

“I want to fight you,” Ellen says.

“I’m an old lady,” says Margerie. “I only know a few Symbols. You sure I’m the person you want to beat?”

“It’s the way you walk,” says Ellen. She’s got this transported air of awe about her. “It’s just— there’s only so many times in one’s life that one’s blessed to see perfection. Please. Please.”

And Margerie snorts.

“Kid,” she says, “I said I’d fight you if you didn’t back down, so you don’t have to beg.”

Margerie looks to Kalov.

“Move,” she says.

“Move?”

“Don’t need your machine,” the old lady says, “but I need your music and I need your spot.”

So Kalov hobbles back and he braces himself against the huddled elephant and he watches.

And the old lady steps up.

And this time it is Ellen dancing to Yatta and the old lady to Stillness in Silence. The former is one of the hardest of songs in the Konami Thunder Dance and the latter is one of the easiest. Nevertheless, the Symbols that flow from Ellen are impeccable while Margerie’s—danced on the sidewalk— are fumbling, failing, and incomplete.

And there is impatience stirring in Ellen because she cannot wait for Margerie to fail out of the dance; she must defeat her.

And there is patience in her because she knows that she is in no danger until and unless the old lady does Ellen the honor of conceding the failure of her technique and steps onto Kalov’s pad.

And so her Symbols are not offensive but rather a rising pyre of power that gathers around her, such that the clouds in Heaven are marked with burning mandalas of the spinning magic of her dance.

And she uses her impatience as an engine to drive the patterns of her feet.

And then she sees that the old lady is near the last gasps of her dance, and so Ellen yields to the drive in her. Her hand comes down. Without ceasing to dance the Leaf, she dances also Dynamite.

On the very last movement of those steps she slips.

It is a banana peel: nothing much: but it burns through her like a shock and her world explodes in whiteness and whirling green. As she tumbles through two buildings and a third she sees the old lady stepping away with grace and she realizes that Margerie has won.

My God, she thinks, because this is more amazing to her than even Navvy Jim.

A leaf brushes past her cheek.

May you be buried alive, Ellen thinks, with the greatest possible kindness, and then her head hits concrete and the world goes dark.

Ink Inapplicable (VI/XVI)

Saturday, September 30th, 2006

The hunger that woke Riffle from the sleep of the rats still burns in him today.

He is surrounded by the dead.

He is holding a sword at the throat of the imago, and trying—so very hard, with muscles that are not very strong—to drive it home.

All around him is Riffle’s crew, that ragged lot that build up scaffoldings towards the ceiling of the cave. They do not build for longevity. They build for speed. All around him there are the sounds of hammering, climbing, and crashing, tumbling wood.

He is hungry to be more than a rat. That is why he has grown to nearly four feet in height and developed a human brain. He does not want to be a rat.

He wants purpose.

Crack the earth.
Stir the sea.
From the west there comes an outpouring of good to make all things right.

Max sets out in his catamaran to bring this virtue to an end.
He’s owned his crime but he can’t make it right.
His crime is a poison.

It is the Latter Days of the Law.
The Buddha’s answer is fading.
It cannot stop the suffering of the world.

The knife of the legend of Mr. Kong
Reflects his answer:
“We must try to be good.”

The Island of the Centipede

Minister Jof’s hand closes on Riffle’s arm.

The room has gone deathly still.

Where did Minister Jof come from? Why is he here? These questions remain unanswered. But he has enough decency to him to do this: to grab the arm of the rat and stop the sword.

And suddenly Ink sees a thing, and her fear dissolves.

“Do you happen to know the history of this sword?” asks Ink Catherly.

Her voice is dry and confident, like a pedant’s right before it strikes.

Riffle looks at the sword.

He shakes his head.

Ink steps back. She rubs at her throat. She looks at her injured hand. She says, “A long time ago, there were men and women and children who believed, more than anything else, that the crust of the world was evil and that they had to destroy it. They had to destroy it so that the storm that surges below could rise to reach the mortal world.”

Riffle struggles against Minister Jof’s grip.

“We’re losing valuable scaffolding time,” hisses the rat.

But after a moment he spreads his free hand conciliatorily, and adds, “If you leave aside this distraction of my crew and depart then I will let you live.”

There’s a crash behind them. Minister Jof starts. It’s one of the rickety scaffoldings coming down.

“They were formed,” says Ink, “like all of you were formed, from the substance of the world. They were worms, or bugs, or rats, that developed over the long courses of their lives into something better. And they understood their holy mission in those terms. But they were not alone.”

Riffle drops the sword. He pulls away from Minister Jof and turns his back.

“The matter has no relevance to our holy mission to maintain as many height-amortized scaffold-inches as we can,” he says.

“There were those, O Riffle,” says Ink Catherly, “who believed more than anything that righteousness was to preserve this crust, this sanctuary, this seal that severs world and storm.”

Riffle puffs up his cheeks.

He exhales.

He says, “Very well.”

Another pair of scaffoldings crash down.

“Go home,” says Riffle.

He shoos his crew.

“Go home; go home; I’m calling this year’s break.”

And there is one of his crew with long thin legs and a carapace covering its face and a long thread-like bifurcated black tail. It skitters along the corpses and is gone.

And there is one of his crew that is like a heart in a nest of veins, save that it may stand on some of its veins and others have been split to form fingers, thumbs, or spines. This one skulks back to the corpse of a badger-creature and ducks into its mouth; mechanically, the corpse’s throat works and strains, then swallows it and it is gone.

And in that fashion one by one they disperse.

And Ink is saying, “And they worked for a time, each under their own direction, until they came to appoint a man named Riffle as their leader and charged him with the maximization of their effective goals: that is, from the one side he found employment to organize them towards their ends of speedily destroying the crust, and from the other in leading them in its salvation.”

A scaffold crashes.

“I did my job,” says Riffle.

Minister Jof stares at his back.

“It was a devil of a project,” Riffle says. “Reconciling those aims. But then I figured, well, they can’t very well both have what they want, so I could serve one of ‘em tautologically, if I just figured out which one it was. Turned out t’be both.”

“In darkness,” says Ink, “in a cave of ivory where centipede-elephants would crawl to die, a woman made this sword to serve her in this glorious cause. And she came here to the war and used it to cut open one man, one woman, and one vaguely genderless bat-creature. Then she tripped on a spear and died.”

Riffle says, “You’ve made your point.”

“I had a point?”

“You can obviously interfere with my work any time,” Riffle says. “Can’t let my workers hear that kind of talk. So it’s all down to this: is it more cost-effective to placate you, or to escalate the violence? Right now, you’ve got an edge on the violence, so I figure, you should tell me what you want.”

“I’m actually just passing through,” Ink says.

Riffle says, “There’s nowhere to go.”

“I’m going to find whomever’s sitting on the throne of the world and kill him,” Ink says.

Riffle turns. He looks at her.

“Why?” he says.

His voice is different when he says that. Everything up till now has been a little distant, a little detached, pouty at the most. Now it’s hungry. Now it’s got urgency to it. It’s like he’s thinking: She could have a cause. She could have something worth doing. She might need competent management like me.

But:

“I’m a destroyer,” Ink says.

And Riffle shrinks.

It’s like he’s deflating beneath his skin.

He says, “That’s not a reason. That’s a resource.”

“It’s exploiting an untapped niche!” Ink Catherly protests.

  • Tune in NEXT WEEK for the next exciting chapter in the histories of the imago:
    THE DOCTOR OF THE DEEPS

Fire on the Tongue

Tuesday, July 22nd, 2008

Before the sun. Before the moon. Mammoth, she brings fire from the sky.

In the darkness the Three Lords dance.

Mammoth steps forward. The Three Lords meet her.

Darkness devours Mammoth and her bones.

Now the fire, it lives quite far away, alone and quiet in its palace in the stars. It cannot see the earth, nor yet be seen. Its floor and its basement conspire to occlude.

Dinosaur enters, stomp stomp stomp.

He seizes up the fire. He descends to earth.

Dinosaur brings the fire from the sky.

In the darkness the Three Lords dance. Dinosaur howls. Dinosaur fights.

Around Dinosaur the Three Lords close.

They are cold. They are dark. They are humanity’s Lords. They close around Dinosaur and they tear him up.

As they tear him up he tries to swallow the flame.

They rip his neck. Fire leaks out. Panicked, he holds it beneath his tongue.

His head—

The head of Dinosaur—

Burns for a while with a pumpkin flame. Then the Three Lords darken him and Dinosaur goes out.

Frog comes now to the palace in the stars.

She finds the lingering remnant of the flame. She takes it up. She descends to earth.

Frog, she brings the fire from the sky.

Now the Three Lords close on Frog. Now they close, but Frog fights back. She kicks with her feet. She shoves with her hands. For a moment they hold her, then she is free: under the waters, over the lands, swimming and leaping and running away.

Now the Third Lord seizes her leg.

Frog kicks free but he breaks her bone. It snaps in her leg. She is wounded now.

And as she runs and as she fights the fire that she carries gleams. The fire is glittering. It’s flashing and shining. It’s warring with the darkness that had been.

She is never more dangerous, Frog our Frog, than when she is desperate and full of fear.

If you have ever fought a frog—

Not a tiny frog, but one your size—

Then this is most likely a thing you know.

She is never more dangerous than when things look worst. The Third Lord grabs her once again. She twists like a beast and paws his throat and the Third Lord staggers and the Third Lord chokes.

He gags out bile onto the earth and Frog kicks his head and leaves him there.

She leaves him behind and she runs and runs.

The Second Lord, he looms ahead.

He’s at a crossroads. That’s where he’s strong. But Frog just shrugs and gives him a look. “I am Frog the Invincible,” is what she says.

The Second Lord, he makes no sound. He does not hear the challenge in her voice. He only raises a terrible dark that swallows Frog who brought down fire.

In that darkness the two now fight.

For a time it seems that Frog might win. Then the First Lord joins them at that place. Frog burns the First Lord with fire from her hand and Burns and Marring are born into the world. The First Lord howls and he staggers back. But the fight is hard and Frog cannot endure.

Disaster comes.

The Third Lord finds them.

He is not dead, though weaker now. He is not dead, but strong enough.

They take up places. They pin down Frog. They chill her struggles and they make her weak.

They hold her down but she will not die. She is Frog the Invincible. Frog the Immortal. They cannot kill her, though they rip her flesh. They cannot kill her, though they break her bones.

They cannot kill her, so they do not kill her.

They only force darkness into her, bit by bit, until it bleeds out from her skin.

And Frog cries out, “I am becoming shadow, but the fire was bright.”

Behind them and around them a moaning rises. Behind and around there is the shuffling of feet.

It is humanity.

Humanity is white like maggots—white like blindfish, for these are the days before the sun. Humanity is white like maggots and mute like zombies and cold like the living dead. But it has seen the glittering and gleaming of the fire and it has heard the struggling cries of Frog.

So it masses around the Three Lords and it begins to pull them down.

Ohh!

The Three Lords are terrible. Their touch corrodes. Their wrath is great. Even the littlest twitchings of their feet can cut a wake of destruction through the world.

But they cannot tend to the wading hunger of humanity while still they pin down Frog. They dare not turn and deal with what devours them—while still they pin down Frog.

Bit by bit they force their darkness into her. Bit by bit they inch towards their salvation, towards the moment when Frog is broken and they may turn attention to humanity behind.

It is taking them too long.

The Three Lords are dying.

The fire gutters. It goes out.

Frog’s feeble struggles grow feebler yet. Her eyes bulge out. Her skin is moist.

Humanity devours its Three Lords and it leaves behind no bones.

It clusters around the remaining warmth and the afterimage that was fire. It wails softly as that fades away.

Frog, broken, maddened, crawls off to the swamps. She leaves a trail of slime behind.

Then there is silence where she had been and humanity departs.

Now there is darkness on the world but in the darkness no one dances. Now humanity mourns for there is none to be its god.

So Chameleon comes to the palace in the stars.

Chameleon, he hunts for a lingering spark of fire. Chameleon finds one, in the corner of a drawer. It’s under a sock but it’s burning bright.

Chameleon, he takes that fire on his tongue.

It hurts him! It burns him! But he takes the fire and he carries it down on the tip of his long tongue.

Chameleon descends to earth.

Now there is a glittering and gleaming once again, and once again humanity draws near. It is hungry for the fire now.

It makes Chameleon its god.

And Chameleon says, “Lo! I have brought you fire, and I shall be your god. I shall lead you in light all the days of the world.”

Or so at least he meant to say. But his tongue has burnt and he cannot speak. He has become a muted god. And the pain of it lingers, and begins to drive him mad, so that everywhere he goes he tries to rub away the fire.

And the fire burns things, but it won’t come off.

The forests burn.

Deep fires in the oceans flare.

Flame sweeps across the open plains and humans claim some from the lingering ash.

And finally Chameleon retreats again to space, oh, burning yet, but in the soothing dark; and he goes not far, not too far anyway, for still in the madness of his mind the intention lingers to love humanity and serve it as its god.

There he is, if you look up—not so very far away.

You can’t see his body.

He’s Chameleon.

You can’t see his body. He looks just like the space.

You can’t see his body, but you can see the burning flame that hangs above us, warms us, lights us, at the tip of his great long tongue.

What’s Purple and Incarnated in Human Form to Save Us All From Suffering? (III/VII)

Wednesday, February 2nd, 2011

Now Melanie is in the soot-web of the spider, and she is laughing.

She is laughing because she has posed a riddle and its answer—

Q: What is gray and wrinkly and fights fires?
A: A really old fireman.

—and, mostly, because she’s seven.

She may be about to die. She is terrified and she is hurting and she doesn’t understand why or what she did to deserve it or how it came to be—but she’s still seven.

The joke is funny.

If you’re seven, you’re probably incapacitated with hilarity right now. You’re falling over and may be too lost in your amusement to make sensible observations about this story.

If the spider were seven, it would have mixed feelings—it is, after all, wounded—but probably it too would laugh.

It is not.

In absolute time, it is somewhat younger than seven. In soot-years, it is much older. There are spiders that can live out the long aeons of the world, ageless as the sky. There are spiders that can sleep upon an acorn and wake up upon an oak.

Soot-spiders are not that sort.

For a soot-spider, waiting out a single child’s dehydration so it can eat them is a substantial portion of its life; the window to amuse a soot-spider with jokes like these is hours wide, at most, and long since past.

“I should not talk to you,” says the spider.

It says this in the voice of someone realizing something they would never have imagined could be true. Children are tasty, but dangerously insane.

“I should not get close to you and I should not talk to you. Not until you die.”

[The Frog and the Thorn – PROLOGUE]


1979 CE

“But it’s your turn,” Melanie says.

“I hate you,” says the spider. She’d stabbed it earlier, right in the eye. “I do not want to take a turn.”

Melanie goes silent.

She isn’t criticizing its choice and she isn’t praising it. She’s just letting the spider get more stressed, in the dark, in the awkward silence, with its wound.

Her own breath is ragged and full of pain.

There’s a bit of time where it thinks that possibly she is crying. Possibly she is not.

“Fine,” it says.

If she had just said something, instead of crying, it might have gone back to singing its song. Or rushed her, in hopes of killing her before she could use the knife. It seems unlikely to the spider that she has found the knife again, in any case, so this would probably be safe.

But she isn’t talking, and she isn’t moving, and it can’t help thinking about riddles, now, and when one occurs to it at last the pressure to say the just-thought-of riddle merges with the mad and painful pounding in its wounded head.

“The night is weeping,” says the spider. “The sun is rising. Look! The last tears of the night have yet to fall.”

Melanie doesn’t even realize at first that it’s a riddle.

She thinks the spider is making some kind of stupid poetic comment on the fact that one or both of them will die. It disgusts her. It irritates her. She clings stubbornly to her silence in hopes of forcing a riddle out.

When she finally realizes that the spider’s words are a riddle, it is beyond her.

She cannot grasp it.

The spider, uncomfortable in the silence, makes a tentative movement on the web. Melanie’s heart nearly bursts with the panic of it. It is only then, as she sits up suddenly and hugs her chest to hold in the pounding of her heart, that she thinks of the spider’s first riddle and its answer and she understands.

Q: What stands on eight legs in the morning; and one leg in the evening; and on something that isn’t a leg at all, in day?
A: A spider.

If you were a spider, you would probably think this riddle very deep and very insightful, but you would also have a fuzzy, eight-eyed face.

“It’s dew,” Melanie says.

Or, yes, a fuzzy, seven-eyed face, if one eye’d been stabbed out.

“The tears are dew. The tears of the night are dew, caught on a web.”

It surprises the seven-eyed spider how much this answer warms it.

It doesn’t care about stumping her. Not really. And it’ll hate her whether she can answer its riddles or she can’t. So the answer she’s given just bursts into a little bubble of happiness and pride inside the spider, because it’s not about her and it—it’s just a confirmation that the spider had asked a good and meaningful riddle after all.

“Yes,” it says.

Yes, it is dew.

“Now you.”

It knows it will regret asking. It knows it should stop there—but to give her a turn when it has taken one is fair, and besides, it is used to Melanie now.

How bad can it be?

And Melanie is cunning.

Oh, Melanie is terribly, terribly cunning, for a seven-year-old girl.

“Why do people hurt?” she asks. “Why do people have to suffer, and fear, and die?”

The spider’s mind goes totally and entirely blank.

This is a harder riddle than it expected. It is, in fact, one of the hardest riddles in the world.

An egg? the spider thinks.

It is numb down its right side.

An egg? A dinosaur? A grape?

A grape is a purple fruit that is not particularly responsible for the pervasive universal characteristic of suffering. Anybody attempting to blame this characteristic on the grapes has not completely thought through their theodicy.

That its thoughts are slow is not the spider’s fault.

Its head is not very clear. The knife, it thinks, in the pressing dark, might conceivably have reached its brain; and it realizes, after a moment, that it is thinking about answers to a different color of riddle entirely.

Next week: A Study in Entanglement (VII/VII). I could tell you why you have to wait, but then the soot-spider would kill Melanie and the later parts of this story wouldn’t make any sense!

In the meantime, perhaps you’d enjoy

What’s Gray and Hurts More than You Can Imagine? (IV/VII)

Wednesday, February 23rd, 2011

And Melanie, in the soot-web of the spider, asks her riddle:

Why do people hurt?

Why do we have to suffer, and fear, and die?

And the spider glares at Melanie.

It is angry.

It is angry because it is wounded. It is angry because she stabbed it right in the eye. It is angry because the riddle is very difficult, and arguably invalid, and giving an answer involving spiders would redound unfavorably upon itself.

“It’s your fault,” the spider suggests.

But Melanie, she shakes her head.

Not it!

She shakes her head, and it can feel her shaking her head, through the vibration in its web.

So the spider thinks some more.

“We’re attached to the things that hurt us,” the spider guesses.

This is actually pretty good, particularly under the circumstances, but it’s still not right; or, at least, Melanie is laughing a little, and fervently shaking her head, and the spider feels a moment of peculiarly stung pride.

“We don’t actually have to suffer?” proposes the spider, in a third and final guess, and Melanie is laughing now as gaily as the storm.

“It is because of the elephant,” she says.

And the spider cannot help it, it twitches itself upright, it staggers towards her on its web, it is all over rage. And it feels very strong, and then it feels very weak, as its nervous system misfires. And its face is all-over blood where Melanie had stabbed it, much worse than it had thought. And she is punching it, punching it, punching it and screaming, right where her knife had broken its eye.

Its world goes still.

It is the elephant.

Later she will remember this. Later, she will find it bubbling up inside her, will find Liril sitting there telling her, “I won’t make you that. It’s wrong.”

And she will burst out with, “It is the elephant,” and with laughing, and with desperation, and with discovering, to her regret, that it does not shatter every attachment, does not break down every web, does not bring an end to every difficulty—that it is inadequate as an answer to the difficulties of her life.

“It is the elephant,” the spider, blankly, says.

The patterns of lemma and corollary elude it. The soot ceases to make sense. And everything is clean and crisp and bright, in the world of the soot-spider, and nothing dark to it at all.

There is a hammering like an elephant’s stomp—

CHK-FUU

—in the chambers of its heart. The spider’s fragile life gives way.

[The Frog and the Thorn – PROLOGUE]


1979 CE

And Melanie lays gasping in the corner of a room, and her knife is ringing to the ground;

and the soot-spider slips on a single thread to the land that is after life.

coming up in March:

  • letters columns;
  • my birthday!
  • quite possibly a special edition of Nobilis; and
  • the next part of this story: A Lament for Amiel.

In the meantime, perhaps, you’d like to poke around at the Nobilis products page? If you’re getting really weird characters, enable JavaScript!

Ping

Friday, August 26th, 2011

The littlest programmer went down to the sea. She turned the waves over and over in her hands.

“Ping,” she said, finally, when she was satisfied.

And “Ack,” replied the sea.

The littlest programmer went up to the sky. She poked the clouds. They flew away from her with but a touch, as light as a song.

“Ping,” she said, and laughed, and batted the clouds away.

And “Pong,” declared the horizon, and bounced them back.

The littlest programmer came down and played in the tall grass. She made a flute from the thin green strands.

“Ping,” she said.

But the grass responded not.

She walked in the tall grass and disturbed the things that lived there; great was the agitation of the pigeons, and the mice, and the doves, and certainly of the small elephants that lived there then, but do not live there now.

“Ping,” she said, more insistently.

But the grass could find no words.

It has never known words, not for such holy eventualities; it does not suffice for them;

The ping is mightier than the sward.