Saint of Hope
This is another response to an rpg.net request.
|Aspect 1||(5 AMP)||Active Immortality, Luck|
|Domain 0||(5 DMP)|
|Persona 2||(5 PMP)|| Hope goes beyond the impossible and kicks reason to the curb.|
| Hope makes people stronger.|
| Hope finds a way.|
|Treasure 3||(5 TMP)|
| Affliction: I burn at the center of time and
can see the turn of the universe.
| Affliction: Last of the Time Lords.|
| Bond: I have a slight flaw in my character.||Passion: RUN! 3|
| Bond: Technical Pacifist||Superior Quality: Science! 2|
| Bond: TARDIS||Shine 2|
| Bond: Companions||Cool 1|
| Affliction: Time’s Warrior||Superior Quality: Health 1|
| Affliction: Nameless||Passion: Compassion 1|
| Affliction: I can’t actually possess my Anchors.||Skill: Sonic Things 1|
The Doctor, as it turns out, is quite hard, specifically because you could very easily make a good case for or against every last decision I’ve made here.
I should probably note that his Bonds and Afflictions are not 100% legit; in a game, rather than a cool character sheet, you’d want to quantify them by explaining what they actually require of him. For instance, “Last of the Time Lords” isn’t simply a truth, but a mandate that he is unable to hide his alien nature very well or for very long. There’s a reason that everybody knows about him and a surprising number of people spot him as what he is. But if I wrote that you’d look at the character sheet and go “hm, is that true?” instead of “yeah, he’s the Last of the Time Lords!”
This is a companion-centric version—the version of the Doctor that can pluck some random kid off the street and seven years later that kid is blowing up Excrucian-run alternate universes. Or whatever. Other interpretations and builds would exist!